Necromancy & Vampirism Overhauls
Necromancy
The infamous "Tome of Unlife" used by Lorgren Benirus seems to have a mind of its own, and has abandoned its former owner. The Tome of Unlife now sits atop the Altar of the Revenant, within the ancient Ayleid fane of Fanacasecul. Travel to Fanacasecul to begin your Dark Path as a Necromancer and touch the Tome of Unlife atop the Altar of the Revenant. This will activate the Altar of the Revenant, where you may now create brand new empty Black Soul Gems; Either by sacrificing your own vitality, or creating them within the Black Soul Gem Forge with Matrix Vitalis.
- You can now harvest 1 Human Heart (Matrix Vitalis) from every dead NPC (not creatures) using the appropriate spell given to you.
- You can now increase your Attributes with Matrix Vitalis at the Altar and can join/rank up within the Order of the Black Worm by sacrificing Matrix Vitalis at the Altar during "Communion".
- Each rank of the Order of the Black Worm confers a more powerful passive buff upon the player than the last, for a higher Matrix Vitalis cost each time.
- Within Fanacasecul, you can also find a note with information regarding the location of an ancient Tome of Blood Magic.
General Content Bulletpoints
- A unique Altar to increase Player Attributes with "Matrix Vitalis" human hearts, and join/rank up through the Order of the Black Worm.
- A Black Soul Gem Forge for creating brand new empty Black Soul Gems from Matrix Vitalis.
- A unique spell to optionally create brand new empty Black Soul Gems in exchange for physical vitality.
- Several new unique spells.
- Several new unique passive abilities.
- Summon limit increased to 12 (Pending Patching).
- 'Order of the Black Worm' faction.
- Unique Blood Magic spells, as well as a Tome to learn and forget them at will.
- Harvesting human hearts (Matrix Vitalis) from dead NPCs (One Heart per NPC.)
- Fully Resurrecting dead NPCs or Creatures using a Matrix Vitalis as fuel.
- Tome of Unlife moved from Benirus Manor Basement to Fanacasecul.
Vampirism
As a vampire, you would imagine that feeding would provide more power whereas starving would weaken your body? While vanilla Oblivion disagrees, this mod aims to fix that whilst adding plenty of spells and buffs for continuing to feed.
Spells
Drain Life ( Needs 3 Feedings to unlock )
- A basic vampire destruction spell that has also restore health effect on touch on a single target.
BLOODRAGE ( Needs at least 10 feedings to unlock )
- Target skill that damages health over time in a small area
HEMORRHAGE ( Needs at least 10 feedings to unlock )
- Targets suffer bleeding damage and speed degradation during certain amount of time
BLOOD SHIELD ( Needs at least 15 feedings to unlock )
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Shields from the sun for certain amount of time. Below are how the stages effect the spell.
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Stage 1: Blood Shield Lasts 300 seconds without any penalty. Costs 50 Life/50 Magicka
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Stage 2: Blood Shield Lasts 180 seconds without any penalty. Costs 50 Life/50 Magicka
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Stage 3: Blood Shield Lasts 120 Seconds, Magicka & Damage stunted for 120 seconds. Costs 75 Life/50 Magicka
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Stage 4: Blood Shield Lasts 60 Seconds, Higher Stunted Magicka/Damage. Costs 100 Life/50 Magicka
BLOODREND ( Needs at least 30 feedings to unlock )
- Upgraded Drain Life skill that has higher damage and area of effect on touch
- ( Master level skill. Make sure you feed to use the skill if your skill level is too low )
ORB OF DARKNESS ( Needs at least 40 feedings to unlock )
- A powerful target spell that damages health in an area and also Soul Traps enemies, along with high magicka cost, costs also high amount of life
- ( A powerful targeted Master level skill, make sure you feed to use the skill if your skill level is too low )
Crimson Scourge ( Needs at least 50 + feedings to unlock )
- A powerful spell that spreads blood plague + heals the caster for certain amount ( if multiple targets were targeted higher the effect ( Master level skill ), has a very small chance to instantly kill one or multiple target/s ( however it doesn't heal the caster so be careful ) 350 - 400 magicka cost + 150 health
Daylight Weakness ( Ability )
- Damage Magicka 5pt every second + Stunted Magicka; Active from 6 am to 9 pm; Only Works Outside.